thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





snuggies: (pic#)

[personal profile] snuggies 2016-12-06 09:05 am (UTC)(link)
Abilities:
WEREWOLVES IN SPACE
Scott's status as a werewolf will manifest in the Overjoyed universe as the result of a bioengineered "disease" that injects nanites into a host's body to alter their genetics, meaning that the host can reproduce to create genetically altered offspring. The nanites work closely with their host's neurochemistry, causing increased aggression when under threat, as well as promoting loyalty to allies. These allies can be others with the same infection, as well as individuals that have proved loyal and/or beneficial to the host. This effort to create a "pack mentality" in the bioweapons is one of the ways in which the developers are experimenting with the possibility mind control. In this particular experiment, they want to foster strong empathetic bonds between members of "pack", not only to ensure that the bioweapons maintain loyalty to their handlers, but also actively serve to assist them beyond simply obeying orders.

As the modifications function as a disease, it takes time for the host's body to acclimate to the new nanites, during which time they are more unstable with regards to their aggression, and also most desperate for allies. It is during this "beta" stage that the handlers use the subject's vulnerability to forge bonds. Once the body fully acclimates -- the "alpha" stage -- the subject has gained much better control of their biological changes, and is better able to utilize their abilities. It is more difficult to gain the trust of alpha subjects, and they often require solid demonstration of why someone is worthy of their trust and protection. Those in alpha stage can also infect other humans, through a bite or a scratch (if it goes deep enough), anything that would transfer the nanites in their body into the human's blood stream. This method of infection is not perfect however, as there have been instances of an individual's physiology not being compatible with the make up of the disease, leading to deterioration of brain function, rather than enhancement. This is rare for alpha subjects, and is usually the case when beta subjects attempt to infect a human.

Scott is currently in the beta stage of his infection, and his modifications are:
✖︎ SHIFTING Basically consists of Scott's irises glowing gold, growing claws and fangs, and becoming a little hairier.
✖︎ HEIGHTENED SENSE OF SIGHT, SMELL, AND HEARING The increased sense of smell allows Scott to track a person using their scent over great distances. It also allows him to detect emotions via chemosignals given off in sweat.
✖︎ INCREASED STRENGTH AND SPEED The increased strength and speed are dependent on how stable the nanites are in their host's body. While Scott will never be Superman, he could lift a car, as well as run alongside one.
✖︎ ACCELERATED HEALING Similar to the above, healing also depends on stability. It takes about one or two days to recover fully from fatal injuries, and it is not possible to recover lost limbs. (They're werewolves, not werelizards.)
✖︎ TAKING PAIN A by-product of the importance of fostering loyalty within subjects. When Scott comes in contact with someone who is in a moderate amount of pain, his body reacts to elevated pain levels in the other person and triggers production of endorphin in them to relieve their pain. This has the side affect of Scott's own nervous system reacting to increase his own pain.

Personality:
It's not easy being a teen wolf. Especially when you have to balance family, friends, and money with desperately trying to make sure that you, and everyone that you care about, doesn't die a bloody death at the hands one of the many teen killing psychopaths.

It's a work in progress, but Scott's getting pretty good at maintaining balance between these aspects of his life.

—teen.
Like any teenager who's only had one real friend for the first sixteen years of his life, Scott is a little awkward, and little socially inept. It's difficult for him to relate to people on a superficial level, and though he's not explicitly shy, there's this reservation that follows him whenever he meets someone new. This is, in part, due to the fact that before the advent of his werewolf powers, Scott considers himself a nobody. He's not particularly smart, or talented at sports, and he certainly isn't garnering the attention of any girls. He doesn't have a lot to offer, but he's determined to change that.

Scott doesn't begrudge anyone for this experience. In fact, he rarely blames anyone for the difficulties in his life. As a student and a son, he's determined to improve and to do better, regardless of all the insanity that swallows up his life. The survival of him and his friends is a necessity, it's not a priority that's going to go away, but succeeding in school and being a good person outside of that—that's what Scott wants. Underneath the complexities of villains and their plots, the splintering of his friends as they struggle against demons, Scott is still, in many ways, a simple teenager: he worries about his education, skipping class, and what romantic dates to take his girlfriend on.

And while Scott can be awkward when he's out of his depth, he shines when he's being truly genuine. Once he abandons the image of this ideal that he needs to be, and meets people honestly with concern and camaraderie, that's when he draws people to himself. In moments when he stops to tell would-be enemies that he cares about their safety; when he admits easily that he loves someone (because once Scott starts being honest he can't stop). He's almost careless with it. But it's this person that becomes a somebody. A somebody with a close group of friends; a somebody with a powerful relationship with his family; a somebody that he's been all along.

—wolf.
As someone who has no idea what's happening to him, and doesn't appreciate all of the sudden murder in his life, Scott's first instinct after becoming a werewolf is to try and find a cure for himself. He does his best to ignore this part of himself, and to deny the reality of his new life.

But the rest of his friends, they face their new circumstances head on. They never blame Scott for pulling them into the world of the supernatural or for any of the difficulties that come their way. And they are the most precious pack that Scott could have ever hoped for. There are times where he lives for the protection of his pack, of his family, of his city. It gives him strength, and it is ultimately the key that helps him take control of the wolf inside of him. His love for others grounds him, and keeps him human. And it motivates him to achieve the impossible. It never matters what challenges are set in front of him, Scott is resolute: he's going to protect everyone.

This is when Scott shows his adaptability. He's someone who is generally straightforward, certainly not the schemer or the planner of the group, but when facing a threat that works to test the loyalty of his allies, and carefully tear them apart, Scott gets clever. He uses what his enemies know about his honesty and desperation to protect others to his benefit, allowing them to believe that they've got him backed into a corner while he plans to doublecross them. It's not the type of betrayal that anyone would expect from Scott, but it's not just the wolf part of himself that he has adapted to. As much as he wants to live in an ideal world where people can be reasoned with—where even villains can be saved—he knows it's not always the case. He's willing to change himself, like all of his friends have, in order to protect the people he cares about.

—alpha.
NOTE: Scott isn't an AU "alpha" yet, but that is the direction I plan to take him in, following plot developments, as well as memory and ability regains.
That is to say, Scott is willing to change as much as he can without explicitly modifying his moral code. Leadership isn't something that Scott explicitly sought, and the plans that his pack executes are most certainly a group effort, but he is aware that he carries some sense of authority. With that authority comes a stricter moral code: they don't kill the people that they're trying to save.

Scott knows firsthand how circumstance can incite violent action. He had no control over himself when he was first bitten: angry and violent to the point where he almost killed his best friend. He knows how it feels to be afraid, to feel helpless when even your own body becomes unfamiliar to you. And while he isn't forgiving of the people he finds himself pitted against, and will work to imprison or debilitate them, he doesn't believe that he has the authority to kill anyone.

It's out of fairness to their enemies as much as it is a rule to protect his pack. Scott has always cared about the people in his life, and wanted to protect them, but upon becoming an alpha he's begun to feel responsible for them. Something in a person changes after they kill another, and Scott doesn't want anyone that he cares about to bear that burden. Not when the reason they’re fighting is because of him. This sense of responsibility isn't necessarily fair, especially given that most of his pack are just as capable as he is, but it's something that he takes on nonetheless.

To the point that it consumes him sometimes. Scott generally does his best to be careful and clever, but sometimes the responsibility and guilt of failure starts to choke him. So he acts rashly: forcing someone to share their memories with him, or doubting his friends despite knowing that they're stronger together. And when sometimes, despite his efforts and struggles, he fails, he lets that guilt overpower him, becoming hopeless and empty. It's when he feels unworthy of the faith others have put in him that he surrenders to point of accepting death. Sometimes the weight of a life not meant for a teenager just pulls Scott apart, because he's always wanted to be a somebody, and now that he is, he can't let anyone down.

AU History:
cw: suicide

In a place as overpopulated as Westerley, Scott's world has always been small. He had his mother (his father a distant figure even when he'd been around, dreaming of a luxurious life and status in the Company, and blaming his mother for their poverty before disappearing), and he had his best friend, Jackson. He was content with this, with his family and his best friend, growing up in relative peace.

Scott is sixteen when he and Jackson are attacked by a military experiment, veering too close to the Bad Lands one evening, remembering nothing but a titan of a creature with glowing red eyes slamming into him and taking a bite to his side. The strangest thing was that the next day Scott's bite healed, while the blood and scratches remained fresh on Jackson's legs. It was a terrifying experience, and one both boys opt to put behind them, a task that proves difficult as Scott starts to experience more changes -- sights, smells, no more asthma, and an instance when he gets so frustrated that he just snaps and shifts into something else.

It's around this time that Scott meets a girl -- her name is Laura, and he falls in love. And it's that night that Scott meets Laura's father: a military man in charge of recapturing the Alpha. Laura's mother is the Alpha's chief handler, and both of them are prepared to use Scott as a hunting dog. He complies, for the most part, struggling against the bond that he feels toward the Alpha; his hatred at what the creature has done to his body; and hoping that his cooperation might lead to a cure for his condition, and possibly approval of his relationship with Laura from her parents. (He has small, teenage dreams.)

But things don't exactly go as planned after the Alpha is recaptured. Scott does not receive a cure, instead earning an automatic kill warrant should ever he attempt to leave the Quad, nor does his relationship with Laura receive any approval. Instead, her father reveals his condition to her, to ensure that she cuts off all contact with him. The only saving grace is that she doesn't, and instead the two continue their relationship in secret.

Scott allows himself to hope for a return to normalcy then -- which he gets. For a short while at least.

Months after the recapture of the Alpha, Jackson starts to behave irregularly--sleep walking, and having trouble distinguishing dreams from reality. He loses the ability to read, no longer able to work as his condition deteriorates, and being forced to forfeit his job. And, so very coincidentally, the homicide rate in their area spikes during this time.

Scott tries to fill in the financial discrepancy as best he can, but this, combined with his insistence that Jackson is innocent strains his relationship with Laura, until it finally snaps following the death of her mother, whose body succumbed suddenly to nanites she'd imbibed in order to control the Alpha. Laura begins working actively for the organization after this, though she makes some halfhearted attempts to maintain a friendship with Scott.

Her attempts were short lived however, when she, unconvinced by Scott's insistence, confronts Jackson about the recent murders, a confrontation that results in her untimely death. Having lost his wife, and now his daughter, Laura's father organizes a team to execute Jackson -- without express approval of his employers. Desperate to save Jackson at this point, Scott resorts to attempting to cure him with another bite, hoping that their bond might be enough to stabilize his friend.

It fails, and it a moment of lucidity, Jackson takes his own life.

Jackson's death is enough to pacify Laura's father, who's facing reprimand for his unauthorized hunt, and he retreats from Scott's life, though not before threatening him to never to contact the organization again, thereby cutting off Scott's only source of information regarding his condition. But at least, this coincides with Scott's resolution to ignore his new abilities going forward. With the deaths of Laura and Jackson, he's resolved to maintain a facade of normalcy as best as he can, devoid of bioweapons and superhuman abilities. Scott's world has always been small, and now it's even smaller.

(And yet he still can't stop, the tug that he feels when he sees someone in need. It's become part of him as much as his new biology has.)

Original History: Here's a link!

Inventory: Just a cell phone, and his wallet.

Samples: 1, 2

Miscellaneous Notes: i'm sorry i know his history is cliche, teen wolf is a trashy show (´;︵;`)
Edited (screams i sure did forget an entire section please forgive me) 2016-12-06 20:05 (UTC)