thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-15 06:03 pm

Activity Check

Activity Check




Activity is to be reported by the player within a five day time period spanning the last three days of the current month and first two days of the new month. In other words, generally between the 29th-2nd. Any late reports need to be discussed with the mods and will be handled on a case-by-case basis. In the event that players cannot post AC within the given time period, they may have a friend post it for them or contact the mods ahead of time.

All points over the 20 required for activity may be maintained to purchase activity rewards. Please note that at least 10 points of your activity must be from threads started in the month of the activity check. All other points, both to fill in the remaining 50% of activity and bonus points, may be gained from tags in threads began at any time. Threads from the test-drive meme and IC inboxes may be used for bonus activity.

Failing to report activity or not meeting the activity requirement will result in a strike. The strike will be removed upon completing AC requirements the following month. Please note that any player with a strike may not app an additional character until that strike has been removed. Additionally, any character which receives three strikes within a six month time period will be swept from the game.

New characters have a half AC requirement and will only need 10 points to satisfy their first round. All other characters require 20.

Activity requirement: 20 points

The point breakdown is as follows:

✗ Network/Log Post or Top Level OTA Or New CR (5 Points); max 15 points per AC round.
✗ Network /Inbox Tag (1 Point)
✗ Log Tag/TDM (2 Points)

AC BANK




ABOUT MINOR VS. MAJOR

This system is similar to what we use for powers. A minor regain would be something that has minimal impact--i.e., a familiar which is cosmetic but has no powers of their own or exceptional usefulness, an item which is sentimental but has no offensive capabilities, or an NPC interaction which does not impact the game plot in an especially meaningful way. (As such, assume that all NPC interactions which would involve the higher members of society like the Nine, the Company, and top RAC officials are automatically classified as "major".)

AWARDS ARE NOT AUTOMATIC

This pertains more so to the NPC interactions and memory reset than the rest, but simply having the HP and applying for the item does not automatically grant you the regain. It is to mod discretion. If it does not make sense from an IC point of view, we will contact you and try to come to an accords or compromise in its place. (Why would your low level street rat with no connections suddenly have docking privileges on Qresh? It can happen, but we want a story out of it that fits into the overall fabric of the game, not handwaving magic.)

HP Starting Balance

All character will start with a balance of 100 bonus HP. This balance can be used towards all AC bank purchases with the exception of the second character slot and may not be used for satisfying monthly AC requirements (i.e., you must accrue 20 additional HP points each month unless told otherwise by the moderators.)

HOW TO USE YOUR HP

Reply to this post using the following template to request your award. Comments will be screened.




Item Price Description
Canon Update 25 Purchasing this option adds memories from canon material to be regained. It does not allow the alteration of AU backstory.
Basic Ship Model A/B 100 This purchase is required for all characters who own a ship. To diverge from these models, a ship upgrade must be purchased separately
Ship Upgrade 150 Any significant ship upgrades will need to be purchased via this option. This includes armaments, sheild/cloaking tech, cosmetic overhauls, communication augmentation, and so forth.
Minor Pet/Familiar Regain 100 While the pet/familiar does not need to have been detailed within the application, please keep in mind any translations necessary when purchasing. For classification purposes, a minor pet is any pet with limited functinality. Please see the major vs. minor sections for more details!
Major Power Regain 250 Any powers regained must have been listed in the application. If you wish to regain a power not specified in the application, please comment with your situation. We will address these on a case-by-case basis.
Minor Item Regain 50 While the item does not need to have been detailed within the application, please keep in mind any translations necessary when purchasing. For classification purposes, a minor item is that which holds sentimental values but otherwise has no significant functionality in game.
Major Item Regain 250 A major item regain is any item which is imbued with significant functionality / offensive abilities.
Major Pet/Familiar Regain 250 If the pet/familiar in question has significant functionality or offensives capacity, they will be classified as "major" for regain purposes.
Second Character Slot 80 Self-explanatory!
Random Minor Tech 80 One character will receive a single piece of in-verse (local to the J, not derived from any character's canon) technology. Price may not be split.
Random Major Tech 250 One character will receive a single piece of in-verse (local to the J, not derived from any character's canon) technology. Price may not be split.
Specified Minor Tech 150 One character will receive a single piece of in-verse (local to the J, not derived from any character's canon) technology. Price may not be split, but the player purchasing is welcome to make function/design requests.
Specified Major Tech 250 One character will receive a single piece of in-verse (local to the J, not derived from any character's canon) technology. Price may not be split, but the player purchasing is welcome to make function/design requests.
Dwelling 150 While players are welcome to design their own living quarters, those who wish to receive mod created housing for their characters may pursue this option. Payment may be split, and player(s) purchasing are welcome to make location/design requests.
Safehouse 250 A hideout designed by the mods for any character or group. Payment may be split, and player(s) purchasing are welcome to make location/design requests.
Hidden Hackmod 150 Characters over the 30% legal limit will need to buy this to conceal their loss of humanity. This purchase is only necessary for characters who undergo these modifications in game, and is not required for those who built such things into their AU backstories. As a note, this will increase the character's mobility significantly but not entirely negate the dangers. Characters should continue to proceed with some measure of caution.
Memory Blocker Malfunction 300 A special option for memory regains. A character's memory blocker chip will malfunction, interfacing with the meshwork to project their recollection in life-like quality to another character. This will only happen once, and requires for both characters to be asleep. In the case of this regain, the character to whom the memory belongs may experience the recollection without any choppiness or interruptions. Price may be split.
Transferred Additional Citizenship OR Forgery 150 Characters who are traveling under a false name, or wish to go between moons via legitimate avenues will need to make this purchase. This is only necessary for characters who gain this clearance in game, and is not required for those who built such things into their AU backstories.
Minor NPC Interaction 150 A mod will provide information about an NPC exchange that the player may handwave. Please feel free to request the faction/context of the NPC.
Major NPC Interaction 500 Occasionally there will be openings in Chapter Plots for characters to interact directly with NPCs. In this case, players will sign up to indicate their interest, and a RNG will be used to select the winner(s). Only those who receive a thread will be charged for the interaction.
Case by Case ??? If you were looking for something, and it wasn't on our list, shoot us a PM! We will discuss a price with you.


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